On-device and private
Your drawing is analyzed on your iPhone or iPad by Apple Intelligence. It’s never uploaded, and there are no accounts, ads, analytics, or tracking.
A drawing game for iPhone and iPad
Doodle. Guess. Win.
Draw as many words as you can before the clock runs out.
Apple Intelligence guesses on your device while you draw. Every word it gets puts time back on the clock, and after each one you roll the die: a boost, a setback, or a wild new rule for your next drawing.
Free, with no ads. Needs Apple Intelligence: iPhone 15 Pro or later, or an iPad with M1 or later. Will it run on my device?
How a run works
Every turn deals three cards: one easy, one medium, one hard, each showing the time it gives back. The clock is stopped while you choose. Take longer than five seconds and one is picked for you.
Now the clock runs. Five inks, three pen widths, an eraser, undo and redo. Stuck? Skip for five seconds and take three new cards. Skip again right away and it costs ten, then twenty, then forty.
Apple Intelligence takes its first look five seconds in, then another every 2.5 seconds, at everything on the canvas, including the stroke you’re drawing. When it names your word, the card’s time lands on the clock, with a 3-second bonus if it got it on its first look.
Shake your iPhone or tap the die. Three green faces help you, two red faces set you back a little, and the sun-yellow face brings a wildcard: a rule or a challenge for your next word. Then pick again. Only the clock ends a run.
The clock runs only while you draw. Choosing a card, the one-second celebration, and the roll all happen on a stopped clock.
Every roll is independent, and the die leans your way: boosts come up more often than setbacks, and they help by more than setbacks hurt.
What’s different
Your drawing is analyzed on your iPhone or iPad by Apple Intelligence. It’s never uploaded, and there are no accounts, ads, analytics, or tracking.
A word you can’t draw costs a skip, not the game. Take three new cards and keep going: no single word, and no roll of the die, can end a run.
“Truck” for fire truck, “crocodile” for alligator: close guesses show in amber and cost nothing but the seconds they take. They’re your cue to add a detail.
Write the word instead of drawing it and the AI waits until it’s erased. Nothing is deducted, but the clock keeps running, so writing only wastes your time.
Mirror flips your view. Fading ink vanishes two seconds after you draw it. Peephole shows only a circle around your pen. Quicksand lands your ink at half speed. Rules make it harder for you, never for the AI: it always sees the drawing your hand made.
Your score is the number of words you drew. One Game Center board ranks everyone’s best run. Game Center is optional; signed out, you still play.
How you score
Every word the AI names before the clock hits zero counts as one. Skipped words don’t. Everything else in the game moves the clock, and the clock only moves while you’re drawing.
| Easy word | +8 s |
|---|---|
| Medium word | +12 s |
| Hard word | +18 s |
| Got it on its first look, 5 s in | +3 s bonus |
| Face | Chance | What it can bring |
|---|---|---|
| Boost | 1 in 2 | +10 s, a free skip, double time back, Easy street (three easy cards), or Freeze (the clock waits 5 s) |
| Setback | 1 in 3 | −5 s (never below 10 s), no skip, half time back, Hard pick (three hard cards), or Blind pick (the game chooses) |
| Wildcard | 1 in 6 | A rule for your next word, like Mirror, Fading ink, Peephole, or Quicksand, or a challenge: Double or nothing, or Hard bargain |
Fourteen words in three minutes forty-two, with Mirror and Fading ink both survived. The seagull, the AI decided, was a moustache.
Screenshots
Requirements
The AI runs entirely on your device with Apple Intelligence, so the game needs a device that has it, running iOS 27 or iPadOS 27 or later. The App Store only offers the game to devices that qualify.
Not iPhone 15, iPhone 15 Plus, or earlier: they don’t have Apple Intelligence.
Not iPad (A16) or earlier standard iPads.
FAQ
No. Apple Intelligence looks at your drawing on your own iPhone or iPad. Nothing is sent to us or to anyone else, and the game doesn’t keep your drawings after the run. Read the privacy policy for the whole picture.
Usually two to four minutes. The clock starts at 60 seconds and only runs while you draw; every word the AI gets puts time back, and over a long run it gives back a little less each time, so every run ends eventually. Great runs go much longer.
You roll it after every word the AI gets. Three of its six faces are green Boosts (+10 seconds, a free skip, double time back, three easy cards, or a clock that waits five seconds before it starts), two are red Setbacks (−5 seconds, no skip, half time back, three hard cards, or a word picked for you), and one sun-yellow face is a Wildcard: a rule for your next word, like Mirror, Fading ink, or Peephole, or a challenge like Double or nothing. Setbacks are always milder than boosts, and a setback can never take the clock below 10 seconds, so the die can’t end a run. Shake your iPhone or tap the die; if you do neither, it rolls itself after three seconds.
It needs Apple Intelligence, which starts at iPhone 15 Pro. The App Store won’t offer the game to an iPhone 15, iPhone 15 Plus, or anything earlier. See the device list.
Only for the Game Center leaderboard. The drawing, the guessing, the clock, and the die all happen on the device, so you can play offline.
No. Guess My Sketch is built on Apple Intelligence, which only exists on iPhone and iPad.
Yes. Guess My Sketch is free, with no ads, no in-app purchases, and no tracking.
The support page covers device requirements, turning on Apple Intelligence, and every screen and message the game can show. For anything else, email support@datastorminsights.com.